Semester project · Puzzle adventure

The Unveiling

Two characters. Different abilities. One world of interconnected puzzles.

The Unveiling — project preview

The project

The Unveiling was the first project we worked on together as an entire semester group.

Our goal was a puzzle game set in Victorian England, revolving around the brilliant scientist Evelyn and her ingenious inventor husband Victor.

During development, I was the lead level designer and was also part of the storytelling department. In addition, I came up with many of the game’s mechanics.

Game Design

The main idea was that Victor and Evelyn would each have different abilities that both needed to be used to solve the puzzles. Combined with a time-based mechanic, this made the game an incredibly fun experience.

Storytelling

The late-Victorian setting and the barriers women faced in pursuing academic ambitions formed our narrative starting point.

Level Design

As the Level-Design lead it was my responsibility to create a memorable, detailed and fun world for Victor and Evelyn to inhabit. All the rooms in the level introduced a new mechanic for the player to master.

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