Fantasy worlds have always
felt like a second home.
I grew up with The Lord of the Rings, Star Wars and, later, The Elder Scrolls. Their worlds sparked my interest in fantasy, storytelling and the small details that make a place feel real.
In 2025, I completed my Bachelor of Arts in Game Design & Development at Macromedia University of Applied Sciences in Munich. My work focuses on level design, worldbuilding, gameplay and art direction.
At Citrus Entertainment, a studio in formation, I work on core-loop design, management gameplay and early art-direction concepts for Studio Odyssey.
Outside development, I work in retail and Organized Play at Funtainment. I plan tournaments, support players and help gaming communities come together — both in person and online.
BASED INMunich, Germany
LANGUAGESGerman & English

